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Very often I'll close a tab, realize I need to open it again for some reason, long press on the + button and it just isn't there. I feel like re-opening a closed tab fails more than it works.

Also sometimes the back button will just freeze or not take you back. So I try hitting it again, it takes me 2 steps back in my history (this is fine), then I press forward and it takes me to the end of history, so I hit back again and it takes me 2 steps back. And the page I actually wanted to go back to is just gone from my history. I know there's a lot of whacky JS messing with history that happens on web apps, but it will often happen on HN when the article I clicked on is a plain text blog with minimal JS and definitely not altering the history state.

Edit: This literally just happened to me after writing this comment, with the post about turso database. I clicked the HN comments, clicked the post link (to github), read for a bit and clicked back. And the comments page is just not in my history.


Not OP but for me the appeal would be in botting a game that's made for humans, and not a game made specifically made for botting. Let me use autohotkey, or modify the client, or do any of the things real botters do, don't worry about providing an API. Just let me register a character as a bot and restrict it to a separate server that can't interact with the main game servers/economy, and disable anti-botting protection. Maybe make it require something like CURLing an endpoint so that regular users can't accidentally create a character on the bot world.

But this would probably never fly because it would become a training ground for people who make malicious bots.


This is interesting, I've been thinking a bit about this question of separating some gameplay areas

There's sort of 5 versions of this in my mind and I've been thinking about each of them and trying to work out which one is a good starting point of to explore :)

I'm going to say your zombies as a shorthand for how you automate stuff, hopefully it creates easier to follow examples :)

1) automation of player spaces where players complete by automating and they can't directly influence each other, so something like a zombie workshop a la zachtronics game with some twists

2) automation of a shared space automation space, so more zombies dueling each other like in robot wars

3) automation in the game world that's multiplayer interactive, so it can influence the game and help you, like factorio, however players can interact with it and say damage or improve the mechanisms of automation

So I can tell my zombies what to do and help them directly and our zombies can fight each other and I can fight your zombies

4) automation in the world that's non-interactive, not sure of any examples of this, but you automate things that manipulate the world for the player in a way that other players can't directly influence, so imagine I set down instructions, stuff happens in the world, but we can affect the world and each other, but not the mechanism by which we automate

So I can tell my zombies what to do and I can't help them directly and our zombies cannot fight each other and I cannot fight your zombies

5) automation in the world that's player controlled, and indirectly interactive, this is basically 2 but it effects the game world, however players can't affect each others mechanisms of automation like in robot wars, but their mechanisms of interaction can affect each other

So I can tell my zombies what to do and I can't help them directly and I can't fight your zombies, however our zombies can fight each other


It sounds like the goal is to get the code to human review without it being obviously broken in CI but the agent has no idea that's the case.

Yeah, it is about making sure that EVERY actionable PR comment gets addressed - whwther by fixing, resolving, creating a new issue, commenting that it is a will not fix, or blocking for human review - and then giving you a clear deterministic check you can do to reliably enforce your policy.

That's 4 days traveling. Wednesday Thursday Friday Saturday. Arriving in the evening doesn't mean you didn't spend that day traveling.

When I played (original vanilla) WoW I remember getting 2-3 fps in 40 player raids. The cursor wasn't tied to the game's framerate though. So with the right UI layout made from addons I could still be a pretty effective healer. I don't even remember what the dungeons looked like, just a giant grid of health bars, buttons and threat-meter graphs.

This would have been on some kind of Pentium 4 with integrated graphics. Not my earliest PC, but the first one I played any games on more advanced than the Microsoft Entertainment Packs.


> When I played (original vanilla) WoW I remember getting 2-3 fps in 40 player raids.

I had to look at the ground and get the camera as close as possible to cross between the AH and the bank in IF. Otherwise I’d get about 0.1 fps and had to close the game, which meant waiting in line to get back. Those were the days.

> So with the right UI layout made from addons I could still be a pretty effective healer.

I got pretty good with the timings and could almost play without looking at the screen. But I was DD and it was vanilla so nobody cared if I sucked as long as I got far away with the bombs.

> I don't even remember what the dungeons looked like, just a giant grid of health bars, buttons and threat-meter graphs.

I was talking a couple of weeks ago with a mate who was MT at the time and told me he knew the feet and legs of all the bosses but never saw the animations or the faces before coming back with an alt a couple of years later. I was happy as a warlock, enjoying the scenery. With a refresh rate that gave me ample time to admire it before the next frame :D


This isn't banning books, it's akin to banning a book store. If a book store chain isn't paying their taxes and gets shut down, the books have not been banned or censored.

It would be absolutely amazing if any sort of tech could say that I'm going to have a serious health problem 6 months ahead of time.


How do you think insurance premiums are calculated?


In general, health insurance companies (at least in the US) are pretty much prevented from using any health data to set premiums. In fact, many US states prevent insurers from charge smokers higher premiums.

(Life insurance companies are different.)


How are they calculated? Based on what data? Your google searches? If they don't use goolge search history, why would they use chatgpt history?


Yeah man, when would technology ever be abused to monitor health data. https://www.mirror.co.uk/news/health/period-tracking-apps-ou...


That's some third party app. And if you look at the Github it's basically an advertising vector for that companies set of mobile development tools.


In a lot of bass music the most important parts are simply inaudible on an iPhone speaker.


On my Samsung film mode has an insane amount of processing. Game Mode is the setting where the display is most true to what's being sent to it.


Game mode being latency-optimized really is the saving grace in a market segment where the big brands try to keep hardware cost as cheap as possible. Sure, you _could_ have a game mode that does all of the fancy processing closer to real-time, but now you can't use a bargain-basement CPU.


Not "Film mode", but "Filmmaker mode". The latter is a trademark with specific requirements.

Game mode will indeed likely turn off any expensive latency-introducing processing but it's unlikely to provide the best color accuracy.


On my Samsung OLED game mode has an annoying effect that turns (nearly) copletely black screens into gray smudge garbage that you can only turn down but not completely off, making that mode entirely useless.

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